Berserker Spells

Rampage
If this caster is physically attacked, they gain +1 to both Power and Toughness.
 * Cost: 1

Battlesong
You and an ally gain +1 to Power until your next combat turn.
 * Cost: 1

Blood Ridge Frenzy
The caster gains +4 to both Power and Toughness. They lose this bonus if they go a combat round without physically attacking another creature.
 * Cost: 5

Blade-Tribe Frenzy
The caster gains +1 to both Power and Dexterity for each Artifact they control until their next combat phase.
 * Cost: 4

Goblin's Bloodcraze
The caster gains +1 to both Power and Dexterity, but must skip their combat turn if they don't take damage during a turn prior.
 * Cost: 1

Elvish Frenzy
The caster gains +1 to dexterity for every Green ally they have.
 * Cost: 1

Ghor-Clan Savagery
The caster gains +1 to power for each point of damage its inflicted during combat up to this point.
 * Cost: 5

Null's Desperation
Whenever the caster is attacked, they gain +5 to Power.
 * Cost: 4

Mogis' Boon
The caster intimidate's its enemies, all of whom must skip their next combat step unless they resist (to resist they must have a higher Will than the caster's Power). It gains Dexterity for every creature intimidated this way.
 * Cost: 3

Mob Mentality
The caster and its allies gain Power equal to their numbers (+1 Power per party member, for every party member).
 * Cost: 6