Red[]
Rampage[]
- Cost: 1
If this caster is physically attacked, they gain +1 to both Power and Toughness.
Battlesong[]
- Cost: 1
You and an ally gain +1 to Power until your next combat turn.
Blood Ridge Frenzy[]
- Cost: 5
The caster gains +4 to both Power and Toughness. They lose this bonus if they go a combat round without physically attacking another creature.
Blade-Tribe Frenzy[]
- Cost: 4
The caster gains +1 to both Power and Dexterity for each Artifact they control until their next combat phase.
Goblin's Bloodcraze[]
- Cost: 1
The caster gains +1 to both Power and Dexterity, but must skip their combat turn if they don't take damage during a turn prior.
Green[]
Elvish Frenzy[]
- Cost: 1
The caster gains +1 to dexterity for every Green ally they have.
Ghor-Clan Savagery[]
- Cost: 5
The caster gains +1 to power for each point of damage its inflicted during combat up to this point.
Black[]
Null's Desperation[]
- Cost: 4
Whenever the caster is attacked, they gain +5 to Power.
Mogis' Boon[]
- Cost: 3
The caster intimidate's its enemies, all of whom must skip their next combat step unless they resist (to resist they must have a higher Will than the caster's Power). It gains Dexterity for every creature intimidated this way.
Mob Mentality[]
- Cost: 6
The caster and its allies gain Power equal to their numbers (+1 Power per party member, for every party member).